Children
Culture
Games
Mobile games
Internet safety
Millions of children play on this platform accused of having reams of troubling
content and users, but there are hundreds of better alternatives that serve
kids’ curious minds
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Right before last week’s newsletter went out, a short-selling firm called
Hindenburg Research published an extremely critical report on Roblox. In it they
accused the publicly traded company of inflating its metrics (and thereby its
valuation) and, more worryingly for the parents of the millions of children who
use Roblox, also called it a “pedophile hellscape”. The report alleges some
hair-raising discoveries within the game. The researchers found chatrooms of
people purporting to trade images and videos of children, and users claiming to
be children and teens offering such material in exchange for Robux, the in-game
currency. Roblox strongly rejects the claims that Hindenburg made in its report.
Roblox, for those unfamiliar with the title, is not so much a game as a platform
(or, as its corporate communications people would like you to think of it, a
metaverse). It claims to have 80 million daily users (a number Hindenburg says
is inflated). You log in, customise your avatar, and from there you can jump
into thousands of different “experiences” created by other users – from
role-play cities to pizza-delivery mini games to cops-and-robbers games to,
unfortunately, much less savoury things like Public Bathroom Simulator (which
the creator said they made when they were 12 “before I was aware bad people even
existed”). Because games on Roblox are created by players, the site must be
constantly moderated. The company’s moderation team deals with a tsunami of
content ever day.
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