PC, PlayStation 4/5, Xbox; Treyarch/Raven/Activision
If you think you know what to expect from a Call of Duty game, well … you’re
probably right, but Black Ops 6 does its thing with panache
Whoever thought of constructing this game’s campaign around a safe house
resembling a haunted mansion on an abandoned country estate deserves an
immediate pay rise. After each foray into shoot-’em-up carnage, your team of
militarised misfits is deposited back into this sprawling country pile, which
for some reason is filled with intriguing mysteries and puzzles: what happens if
you play the piano? Where does that passage lead? What is this, scrawled in
invisible ink on the wall? It’s like Scooby-Doo crossed with Daphne du Maurier’s
Rebecca – a comparison I never imagined making about a Call of Duty game.
Lead developers Treyarch and Raven have had four years to work on this title and
boy does it show. The multiplayer mode is both familiar and fresh thanks to its
“omni-movement”, which lets you run and leap in every direction, radically
altering the feel of movement and tipping the balance of lethal encounters in
favour of people with spatial reasoning skills rather than lightning-fast
trigger fingers. The small maps, taking in derelict radar stations, strip mall
forecourts and penthouse apartments, have been intricately built to provide
combinations of labyrinthine corridors, long sight-lines and sneaky cubby holes.
The weapons, including 12 newcomers, are designed to exploit varying playstyles
from quick-scope super snipers to Red Bull-guzzling SMG teens – and the gunsmith
allows myriad ways to modify each one, with genuine tangible effects on your
play.
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Tag - PlayStation 4
PC, PS4/5, Nintendo Switch, Xbox; Cozy Game Pals/Blumhouse Games
Its expertly retro, low-poly visuals are a nod to Resident Evil and Silent Hill,
but this horror game has an emotionally resonant story at its heart
For those who remember the dawn of the survival horror genre, its aesthetic
renaissance in the independent gaming scene has been a spooky delight. Crow
County, The Closing Shift, Murder House – are all modern supernatural adventures
that use low poly 3D visuals and blocky textures, not just as a visual hook but
as a means of reconnecting with what made the likes of Silent Hill and Clock
Tower scary and engaging in the first place. Fear the Spotlight, the debut title
from Cozy Game Pals and new horror-specific publisher Blumhouse Games, is
another wonderful, warmly chilling example.
Two girls break into their high school library late at night, looking for one
particular item: a spirit board, locked in a display case as part of an
exhibition on the occult. Vivian is kind of a nerd, a star volunteer at the
library, while Amy is a fascinating outsider, interested in the supernatural.
When the two decide to hold a seance in the empty building, they make contact,
not only with the dead, but a tragic event from the school’s recent past. And
then Amy mysteriously disappears.
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PC, Nintendo Switch, PlayStation 4/5, Xbox; Nomada Studio/Devolver Digital
Rarely do games move me to tears, but this tale of a woman rearing her cub in a
world plagued by demons had a deep emotional effect
A warrior and her wolf are running through perspective-shifting collages of the
most sumptuous nature scenes I’ve ever seen in a video game. Cranes flit from
shining pools, boar and stags roam in the background; as the camera zooms out on
the plain, yellow flowers extending off on all sides, a cleaved mountain comes
into view in the distance. But there is a corrupting force at work. Here birds
fall from the sky, black flowers blooming from their tiny bodies. Formless
masked demons emerge from the ground to feast on them. These are your enemies,
vanquished with a thin blade drawn from your warrior’s side. But there are so
many of them – and you’re just one human, and a wolf.
Neva does not embellish this setup with words. You never find out what led to
this corruption, or why you alone are fighting it. It tells its story with
extraordinary visuals and elegant animation from developer Nomada Studio, in
concert with chest-tighteningly effective music from Barcelona-based Berlinist.
Many games that achieve this level of beauty suffer a little for prioritising
style over substance, but Neva hits home on all levels. I was on the verge of
tears at times, watching its formerly exquisite world succumb to corruption as
the seasons passed, its beautiful creatures possessed by the awful blackness,
birds frozen in motion, creating dreadful totems of the dead. By the end I was
weeping as I clutched the controller.
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PC, PS4/5 (version tested), Switch and Xbox One/Series X
While there are no spectacular advances on last year’s game, new refinements
provide a vivid glimpse of what it’s like to be a genius on the field
It’s been a year since EA, having abandoned its Fifa licence, brought us EA
Sports FC, the most awkwardly named sports game franchise since Peter Shilton’s
Handball Maradona. Sales were apparently 5% down after the switch to the catchy
new moniker, but profits were up thanks to the cash-raking power of Ultimate
Team, EA’s controversial, financially voracious take on a Panini sticker album.
Now we’re on to the follow-up and with Konami’s eFootball still underperforming
and no new Fifa title on the immediate horizon, it’s another open goal for team
EA Sports.
Fortunately for us, the developer is not taking its dominance for granted: there
are genuinely intriguing new features here. Last year it was all about the
advanced HyperMotion2 animation tech, this year it’s FC IQ, which looks to
enhance the strategic side of the game by giving you intricate control over team
and player mentalities. Here, you can tweak your build-up style and defensive
approach, then go in and change the priorities of each individual player. Want
Saka to play in an aggressively attacking rather than balanced role at Arsenal?
You can make that change. Then, when you start a match his AI will be yelling at
him to make forward runs at the expense of providing defensive support. It’s a
fun option for Claudio Ranieri types, but a bit much if you’re just after a
kickabout.
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Firaxis Games needed to move on from Civilization 6 because, its developers
explain, ‘it was getting too big for its britches’
It’s been eight years since Civilization 6 – the most recent in a very
long-running strategy game series that sees you take a nation from the
prehistoric settlement of their first town through centuries of development
until they reach the space age. Since 2016 it has amassed an abundance of
expansions, scenario packs, new nations, modes and systems for players to master
– but series producer Dennis Shirk at Firaxis Games feels that enough it enough.
“It was getting too big for its britches,” he says. “It was time to make
something new.”
“It’s tough to even get through the whole game,” designer Ed Beach says,
singling out the key problem that Firaxis aims to solve with the forthcoming
Civilization 7. While the early turns of a campaign in Civilization 6 can be
swift, when you’re only deciding the actions for the population of a single
town, “the number of systems, units, and entities you must manage explodes after
a while,” Beach says. From turn one to victory, a single campaign can take more
than 20 hours, and if you start falling behind other nations, it can be tempting
to restart long before you see the endgame.
Civilization 7 will be released on PC, Mac, Xbox, PlayStation 4/5 and Nintendo
Switch on 11 February 2025.
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The creators of the Lego Star Wars and Lego Harry Potter games bring similar
energy and humour to this gentle action-adventure
Ever since they first clambered into shops in 2010, Funko Pop figures have been
an unavoidable part of pop culture fandom, lending their black-eyed large-headed
charm to everything from Ms Marvel to Mr Bean. After a couple of minor
smartphone releases it was inevitable they’d eventually make it into a major
video game. But what could have been a lazy cash-in looks to be a lot more
promising. Funko Fusion is the first title from Warrington-based studio 10:10,
formed by Jon Burton and Arthur Parsons, the directors on most of the vastly
successful Lego titles such as Lego Star Wars and Lego Harry Potter. Their aim
is to bring the same energy and humour to the Funko universe.
Funko Fusion, then, is a classic cartoon-style action adventure, beholden to the
Lego titles naturally, but also to PlayStation favourites Ratchet & Clank and
Jak and Daxter. Players get to explore seven themed worlds based around Funko
Pop figures and key licensor NBC Universal. As Parsons recalls: “I remember we
got sent a spreadsheet, which listed everything that NBC Universal owns from
back in the 1920s all the way to current day. And it was like, ‘wow, where do we
start?’ That was the fun bit.”
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PlayStation 4/5, Xbox, PC; Hollow Ponds/Annapurna Interactive
Filling a field guide is the simple goal of this endearingly strange game, in
which you float on a giant bird, collect gently surreal sea life, and shave
sheep
You might expect from the name that this would be a game about herding sheep,
but it is significantly weirder than that. There are sheep, but they are fluffy
flying sheep that float around after you as you ride the back of a giant,
colourful bird. Now and then you shear them for wool with which to knit new
jumpers and hats with pompoms, making the sheep look like naked purple
hover-sausages with eyes. But the bulk of your flock is actually made up of sky
fish. Or are they fish? Some are sinuous like eels, others squawk like chickens,
others are feathered whales. As mentioned, it’s quite weird.
Your job in Flock is to fill out a field guide full of these wide-eyed flying
fishlike creatures, spotting them in the wild and then identifying them from
short, variably obvious written clues (“floppy proboscis”, “vertical stripes”,
“often mistaken for a loud radish”). They all resemble sea life through a gently
surreal pop-art filter, but they’re so well-drawn that I developed a sense for
the differences between a Cosmet and a Bewl, Thrips and Rustics. Some camouflage
themselves among weeds or leaves, some flee your approach, some just sit there
basking on rocks and clucking at you. You find whistles that teach your bird a
song, and then you can collect them Pied-Piper-style into a cloud of creatures
that trails in your wake.
Flock is out on Wednesday; £15.99
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