PC, PlayStation 4/5, Xbox; Treyarch/Raven/Activision
If you think you know what to expect from a Call of Duty game, well … you’re
probably right, but Black Ops 6 does its thing with panache
Whoever thought of constructing this game’s campaign around a safe house
resembling a haunted mansion on an abandoned country estate deserves an
immediate pay rise. After each foray into shoot-’em-up carnage, your team of
militarised misfits is deposited back into this sprawling country pile, which
for some reason is filled with intriguing mysteries and puzzles: what happens if
you play the piano? Where does that passage lead? What is this, scrawled in
invisible ink on the wall? It’s like Scooby-Doo crossed with Daphne du Maurier’s
Rebecca – a comparison I never imagined making about a Call of Duty game.
Lead developers Treyarch and Raven have had four years to work on this title and
boy does it show. The multiplayer mode is both familiar and fresh thanks to its
“omni-movement”, which lets you run and leap in every direction, radically
altering the feel of movement and tipping the balance of lethal encounters in
favour of people with spatial reasoning skills rather than lightning-fast
trigger fingers. The small maps, taking in derelict radar stations, strip mall
forecourts and penthouse apartments, have been intricately built to provide
combinations of labyrinthine corridors, long sight-lines and sneaky cubby holes.
The weapons, including 12 newcomers, are designed to exploit varying playstyles
from quick-scope super snipers to Red Bull-guzzling SMG teens – and the gunsmith
allows myriad ways to modify each one, with genuine tangible effects on your
play.
Continue reading...
Tag - PlayStation 5
PC, PlayStation 5, Xbox; Bioware/Electronic Arts
There is lots to do in this huge and beautiful fantasy world, but inconsistent
writing and muted combat dull its blade
Developer Bioware was never going to have it easy with Veilguard. It’s been a
decade since the last Dragon Age game, a decade for fan theories to percolate
and expectations to rise out of control – and that’s not to mention all the
strife that’s gone on at the studio after the disappointing Mass Effect:
Andromeda and Anthem. Veilguard is by no means a bad game, with plenty of
charming characters to meet and new places to see. But the writing, the heart of
previous games, is surprisingly mediocre, while the new combat style gets
repetitive fairly quickly.
You play as Rook, an associate of Varric, who served as companion and
storyteller in the previous games. Varric and Rook have been on the hunt for
elven god Solas for the better part of a year. Just when it looks as if you can
stop him from tearing down the Veil between the physical and nether worlds,
unleashing hordes of demons in the process, a magical mishap leads to the
release of two other, even worse gods. These new villains are comically evil,
but they are a disappointment compared with the compelling character of Solas,
who is, after all, right there. Veilguard tells his side of the story, too,
through side quests.
Continue reading...
PC, PS4/5, Nintendo Switch, Xbox; Cozy Game Pals/Blumhouse Games
Its expertly retro, low-poly visuals are a nod to Resident Evil and Silent Hill,
but this horror game has an emotionally resonant story at its heart
For those who remember the dawn of the survival horror genre, its aesthetic
renaissance in the independent gaming scene has been a spooky delight. Crow
County, The Closing Shift, Murder House – are all modern supernatural adventures
that use low poly 3D visuals and blocky textures, not just as a visual hook but
as a means of reconnecting with what made the likes of Silent Hill and Clock
Tower scary and engaging in the first place. Fear the Spotlight, the debut title
from Cozy Game Pals and new horror-specific publisher Blumhouse Games, is
another wonderful, warmly chilling example.
Two girls break into their high school library late at night, looking for one
particular item: a spirit board, locked in a display case as part of an
exhibition on the occult. Vivian is kind of a nerd, a star volunteer at the
library, while Amy is a fascinating outsider, interested in the supernatural.
When the two decide to hold a seance in the empty building, they make contact,
not only with the dead, but a tragic event from the school’s recent past. And
then Amy mysteriously disappears.
Continue reading...
PC, Nintendo Switch, PlayStation 4/5, Xbox; Nomada Studio/Devolver Digital
Rarely do games move me to tears, but this tale of a woman rearing her cub in a
world plagued by demons had a deep emotional effect
A warrior and her wolf are running through perspective-shifting collages of the
most sumptuous nature scenes I’ve ever seen in a video game. Cranes flit from
shining pools, boar and stags roam in the background; as the camera zooms out on
the plain, yellow flowers extending off on all sides, a cleaved mountain comes
into view in the distance. But there is a corrupting force at work. Here birds
fall from the sky, black flowers blooming from their tiny bodies. Formless
masked demons emerge from the ground to feast on them. These are your enemies,
vanquished with a thin blade drawn from your warrior’s side. But there are so
many of them – and you’re just one human, and a wolf.
Neva does not embellish this setup with words. You never find out what led to
this corruption, or why you alone are fighting it. It tells its story with
extraordinary visuals and elegant animation from developer Nomada Studio, in
concert with chest-tighteningly effective music from Barcelona-based Berlinist.
Many games that achieve this level of beauty suffer a little for prioritising
style over substance, but Neva hits home on all levels. I was on the verge of
tears at times, watching its formerly exquisite world succumb to corruption as
the seasons passed, its beautiful creatures possessed by the awful blackness,
birds frozen in motion, creating dreadful totems of the dead. By the end I was
weeping as I clutched the controller.
Continue reading...
PC, PS4/5 (version tested), Switch and Xbox One/Series X
While there are no spectacular advances on last year’s game, new refinements
provide a vivid glimpse of what it’s like to be a genius on the field
It’s been a year since EA, having abandoned its Fifa licence, brought us EA
Sports FC, the most awkwardly named sports game franchise since Peter Shilton’s
Handball Maradona. Sales were apparently 5% down after the switch to the catchy
new moniker, but profits were up thanks to the cash-raking power of Ultimate
Team, EA’s controversial, financially voracious take on a Panini sticker album.
Now we’re on to the follow-up and with Konami’s eFootball still underperforming
and no new Fifa title on the immediate horizon, it’s another open goal for team
EA Sports.
Fortunately for us, the developer is not taking its dominance for granted: there
are genuinely intriguing new features here. Last year it was all about the
advanced HyperMotion2 animation tech, this year it’s FC IQ, which looks to
enhance the strategic side of the game by giving you intricate control over team
and player mentalities. Here, you can tweak your build-up style and defensive
approach, then go in and change the priorities of each individual player. Want
Saka to play in an aggressively attacking rather than balanced role at Arsenal?
You can make that change. Then, when you start a match his AI will be yelling at
him to make forward runs at the expense of providing defensive support. It’s a
fun option for Claudio Ranieri types, but a bit much if you’re just after a
kickabout.
Continue reading...
In this week’s newsletter: Eight years and many millions of dollars in the
making, the latest high-profile multiplayer flop points to an existential
problem in game development
• Don’t get Pushing Buttons delivered to your inbox? Sign up here
As is now traditional, right after I’d filed last week’s Pushing Buttons, huge
gaming news broke: Sony was pulling its hero shooter Concord from sale just two
weeks after launch – because nobody was playing it. Everyone who bought it on
PlayStation 5 and PC was refunded, and the future of the game is now unclear.
This is a brutal sequence of events. Sony bought the makers of Concord, Firewalk
Studios, in 2023. Concord had been in development for eight years, and it was an
expensive game, with bespoke cinematics and a long-term plan that would have
cost $100m or more to develop. In its two weeks on the market, it sold fewer
than 25,000 copies, according to estimates. This is a shocker, even compared
with the year’s other bad news for developers and studios.
Continue reading...
Extra £300 on a Digital Edition PS5 buys an upgraded graphics processing unit
and an 8K mode on enhanced games
After months of rumours and speculation, Sony has finally revealed the
PlayStation 5 Pro console, an update to its current machine, offering enhanced
technical specifications and a 2TB solid state drive for £699/$699. It is
launching on 7 November, with pre-orders beginning on 26 September.
It is an expensive machine compared with current systems, coming in at £300 more
than the Digital Edition PlayStation 5, which retails at £390. It’s also digital
only: if you want to play games or movies on Blu-ray discs, you’ll have to add a
Blu-ray player for an extra £100.
Continue reading...
Following extraordinarily low sales and player counts, Sony has removed its
latest shooter from sale on PC and PS5
Sony has announced that new PlayStation 5 shooter Concord, which released on 23
August, is to be taken offline just two weeks later, with refunds issued to
every player who bought it.
The game is a team-based hero shooter in the vein of Activision-Blizzard’s hit
Overwatch, pitting teams of five against each other in tight combat arenas, and
its launch has been one of the most high-profile flops of the gaming year. It
has recorded player counts in the mere hundreds on Steam, the most popular PC
marketplace, and is estimated to have sold fewer than 25,000 copies, according
to analysts at GameDiscoverCo.
Continue reading...
It is beautifully made but achingly familiar so could struggle to lure players
away from what is already out there
It is fair to say that the video game industry is undergoing a period of
alarming disarray. Studios are closing, development budgets are exploding and
profitable genres are becoming saturated by mega-budget pick-me candidates that
feel utterly interchangeable.
Into this troubling market comes Concord, Sony’s new five-v-five “hero” shooter,
the subgenre of the multiplayer online blaster where players control characters
with elaborate special powers rather than identikit spec-ops soldiers or space
marines. Set in a warring galaxy controlled by an autocratic regime known as The
Guild, the game gives us control of various Freegunners – mercenaries who plough
the space lanes looking for jobs while also slinging one-liners at each other in
the game’s highly polished cutscenes. In the game, however, what they do is
fight.
Continue reading...
Firaxis Games needed to move on from Civilization 6 because, its developers
explain, ‘it was getting too big for its britches’
It’s been eight years since Civilization 6 – the most recent in a very
long-running strategy game series that sees you take a nation from the
prehistoric settlement of their first town through centuries of development
until they reach the space age. Since 2016 it has amassed an abundance of
expansions, scenario packs, new nations, modes and systems for players to master
– but series producer Dennis Shirk at Firaxis Games feels that enough it enough.
“It was getting too big for its britches,” he says. “It was time to make
something new.”
“It’s tough to even get through the whole game,” designer Ed Beach says,
singling out the key problem that Firaxis aims to solve with the forthcoming
Civilization 7. While the early turns of a campaign in Civilization 6 can be
swift, when you’re only deciding the actions for the population of a single
town, “the number of systems, units, and entities you must manage explodes after
a while,” Beach says. From turn one to victory, a single campaign can take more
than 20 hours, and if you start falling behind other nations, it can be tempting
to restart long before you see the endgame.
Civilization 7 will be released on PC, Mac, Xbox, PlayStation 4/5 and Nintendo
Switch on 11 February 2025.
Continue reading...