This seemingly minor addition allows players to sprint and dive in every
direction so crunch moments can feel like a ridiculously fun John Woo shootout
Here is a statement of fact that I am not entirely proud of: I have played every
Call of Duty game since the series launched in 2003. I’ve been there through the
extremely good times (Call of Duty 4) and the extremely not good (Call of Duty:
Roads to Victory). And while I may have cringed at some of the narrative
decisions, the casual bigotry rife on the online multiplayer servers, and the
general “America, fuck yeah!” mentality of the entire series, I have always come
back.
In that time, I’ve seen all the many attempts to tweak the core feel of the
games – from perks to jetpacks (thanks Advanced Warfare!) – but having spent a
weekend in the multiplayer beta test for Call of Duty: Black Ops 6, I think
developer Treyarch may have stumbled on the best so far. It is called
omni-movement.
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Tag - Shooting games
Following extraordinarily low sales and player counts, Sony has removed its
latest shooter from sale on PC and PS5
Sony has announced that new PlayStation 5 shooter Concord, which released on 23
August, is to be taken offline just two weeks later, with refunds issued to
every player who bought it.
The game is a team-based hero shooter in the vein of Activision-Blizzard’s hit
Overwatch, pitting teams of five against each other in tight combat arenas, and
its launch has been one of the most high-profile flops of the gaming year. It
has recorded player counts in the mere hundreds on Steam, the most popular PC
marketplace, and is estimated to have sold fewer than 25,000 copies, according
to analysts at GameDiscoverCo.
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(KeelWorks; Konami; PC, PlayStation 5, Xbox)
The Scottish studio’s debut game is a fiendishly innovative take on the classic
space battle genre
Years before Star Wars, video game designers had begun to explore galactic
dogfighting. In 1962, Spacewar!, the first formal computer game, was a
rudimentary but influential attempt: two narrow triangles swirled around the
gravity well of a star, launching torpedoes at each other. Having established
the medium’s first principles, hundreds of developers attempted to refine and
perfect the genre, which rose and dived in fashion but never fully warped away.
Cygni is, perhaps, the highest production attempt yet, a debut from a tiny
Scottish studio that answers the improbable question: what if Steven Spielberg
had directed Space Invaders?
A lone fighter, you streak across an alien planet attacking swirling flocks of
UFOs and purplish space jellyfish as they pipette across the screen.
Stylistically reminiscent of the polarity-swapping arcade classic Ikaruga, Cygni
is a technological masterclass, your spaceship sweeping over distant robot
battlefields, buffeted in the blast of a thousand fireworks. An orchestra, one
moment frantic, the next melancholic, provides complementary backing to the
action, which ebbs and flows with moments of respite between the flurries of
activity.
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