Tag - Strategy games

Culture
Games
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Strategy games
The invitation to EXplore, EXpand, EXploit and EXterminate that comes with the game’s unfortunately spelled sixth iteration is hard to resist, harder still to play I am feeling anxious about the world. We have had mayoral elections in my part of Canada in which one candidate was backed with more gold than Croesus, so it wasn’t even a contest. In the UK people have not got the Labour government they hoped they were voting for. And as someone who lives a few hours’ drive from the US border, I can only pray that Orange Hitler doesn’t get in again. Or maybe I pray that he does, lest our neighbours to the south end up in an election-denial-driven repeat of the civil war. So I thought I’d play a game where I get to direct the rise and fall of civilisation myself instead. As a treat. Civilization 6 is what’s known as a 4X game. 4X stands for “EXplore, EXpand, EXploit and EXterminate”, a phrase that offends my pedantic spelling sensibilities. Unfortunately the four “exes” I spent a lot of time doing here was Exert, Expire, Exclaim and then Exit due to this game’s Execrable gamepad controls, which are as intuitive as a Heston Blumenthal recipe. I lost count of the times I moved the wrong unit, or had brain freeze trying to remember what button did what. I would have preferred a more common sense control system, mouse and keyboard support, or an interface that uses the power of thought, like that one Elon Musk pretends he has. Continue reading...
October 25, 2024 / The Guardian | Technology
Culture
Games
Strategy games
History
Many historians of a certain age admit that the game reinforced their passion for the past and got them into the field. Four of them explain what drew them in My dad is the kind of man who will find a game he enjoys and stick to it. While I have always flitted about, hopping between different genres, he remains the only person I know who does absolutely everything it has to offer. When people ask, “who actually finishes these enormous games?”, I can respond with confidence that it is a geordie man in his 60s with a love of Lego and creative swearing. Age of Empires II had a grip on him for well over a decade. The game came out in 1999, when I was five years old, and I am not exaggerating when I say that it was a permanent feature of our domestic life right up to when I moved out thirteen years later. The only thing that changed were the laptops he played on, which became progressively less bulky over the years. The sound effects, from the iconic “wololo” of the priests and the villagers’ warbles of acknowledgment as you sent them to chop wood, were the soundtrack to my childhood. Continue reading...
October 2, 2024 / The Guardian | Technology
Culture
Games
Nintendo Switch
PlayStation 5
PC
Firaxis Games needed to move on from Civilization 6 because, its developers explain, ‘it was getting too big for its britches’ It’s been eight years since Civilization 6 – the most recent in a very long-running strategy game series that sees you take a nation from the prehistoric settlement of their first town through centuries of development until they reach the space age. Since 2016 it has amassed an abundance of expansions, scenario packs, new nations, modes and systems for players to master – but series producer Dennis Shirk at Firaxis Games feels that enough it enough. “It was getting too big for its britches,” he says. “It was time to make something new.” “It’s tough to even get through the whole game,” designer Ed Beach says, singling out the key problem that Firaxis aims to solve with the forthcoming Civilization 7. While the early turns of a campaign in Civilization 6 can be swift, when you’re only deciding the actions for the population of a single town, “the number of systems, units, and entities you must manage explodes after a while,” Beach says. From turn one to victory, a single campaign can take more than 20 hours, and if you start falling behind other nations, it can be tempting to restart long before you see the endgame. Civilization 7 will be released on PC, Mac, Xbox, PlayStation 4/5 and Nintendo Switch on 11 February 2025. Continue reading...
August 20, 2024 / The Guardian | Technology