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PlayStation 5
PlayStation 4
Xbox
PC, PlayStation 4/5, Xbox; Treyarch/Raven/Activision
If you think you know what to expect from a Call of Duty game, well … you’re
probably right, but Black Ops 6 does its thing with panache
Whoever thought of constructing this game’s campaign around a safe house
resembling a haunted mansion on an abandoned country estate deserves an
immediate pay rise. After each foray into shoot-’em-up carnage, your team of
militarised misfits is deposited back into this sprawling country pile, which
for some reason is filled with intriguing mysteries and puzzles: what happens if
you play the piano? Where does that passage lead? What is this, scrawled in
invisible ink on the wall? It’s like Scooby-Doo crossed with Daphne du Maurier’s
Rebecca – a comparison I never imagined making about a Call of Duty game.
Lead developers Treyarch and Raven have had four years to work on this title and
boy does it show. The multiplayer mode is both familiar and fresh thanks to its
“omni-movement”, which lets you run and leap in every direction, radically
altering the feel of movement and tipping the balance of lethal encounters in
favour of people with spatial reasoning skills rather than lightning-fast
trigger fingers. The small maps, taking in derelict radar stations, strip mall
forecourts and penthouse apartments, have been intricately built to provide
combinations of labyrinthine corridors, long sight-lines and sneaky cubby holes.
The weapons, including 12 newcomers, are designed to exploit varying playstyles
from quick-scope super snipers to Red Bull-guzzling SMG teens – and the gunsmith
allows myriad ways to modify each one, with genuine tangible effects on your
play.
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